Stats

Statistics, or Stats for short, are the very things that make up the battle system of Phoenix: Sundered Earth. By raising your stats, you can perform better in battles. Below is a list of stats that are currently in the game

Energy
Energy is the stat which affects your ability to do and sustain things, such as powering up, or fighting. As you raise your energy, you can fight, fly, power up, and use ki attacks progressively longer and in more quantity. You can raise energy by using training equipment, flying, sparring, using ki attacks (albeit very slowly), and by certain items such as Fruit. Energy will be permanently lost if you use the Elixir of Life item.

Strength
The damage dealer, strength. This stat affects the amount of damage you deal out in melee fighting. Large characters generally have the most strength. Strength can be trained by using the Stat Focus verb to focus in it, or a Balance of it and Endurance/Durability, and then using the Train verb. Strength also raises while using training equipment, and sparring.

Endurance/Durability
If you're wondering why there are two names for this stat, it is due to inconsistent naming caused by renaming the stat. It's original name was Endurance, but attempts to rename it to Durability have been unfinished. Durability is the stat which directly controls how much damage you take from attacks. Generally, at equal Battle Power your Durability should be twice your opponent's strength to ignore the bulk of the damage being dealt. Durability may be trained the same way as Strength is trained.

Speed
An untrainable stat. You pick your speed mod when you create your character. Speed affects an array of things such as... Attack speed, refire speed for ki attacks, ki attack charging speed, and for some races the ability to learn Lesser Teleport naturally. Speed can be raised temporarily by using certain Buffs.

Force
Think of this stat as the inverse of Strength. It defines how much damage you do with Ki Attacks, much like the Magic Attack stat in a lot of games. Force can be raised by setting your Stat Focus to Force or Balanced on Force and Resistance, while keeping Intelligence Gain off, and Meditating. You can also gain it from using training equipment, sparring, and shooting ki attacks (the slowest route).

Resistance
The inverse of Durability, as well. It affects how much damage you take from ki attacks. Idealistically, having double your opponent's force in resistance is being safe. You can train Resistance the same way as with Force, minus using ki attacks.

Offense
This stat is akin to an Accuracy stat. Your Offense must rival or surpass your opponent's Defense stat in order to hit them consistently, given other conditions are met. Offense may be raised by using training equipment with Offense focused or on Balance, or sparring (whether it be a player, NPC, or a Simulator item.) For a guide on Accuracy, go to the Battle System page.

Defense
Same as Offense, but it affects your ability to dodge attacks. In order to consistently dodge an opponent, your Defense should be higher than their Offense by a decent amount. Defense may be trained in the same way that Offense is trained. Furthermore, Defense can be debuffed by certain Buffs.